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Jasmine Nackash

Multidisciplinary designer intereseted in creating unique and innovative experiences

Design Research Defined

For

The M.des in Industrial Design program, Bezalel Academy of Art and Design, Jerusalem

Role

brand designer, web designer, web developer, print designer

Date

2021 & 2022

Design Research Defined is a glossary project that started in 2021. It contains a variety of terms that together characterize the graduates’ practice and approach to design research today, as well as their thesis projects and information about the program.

The glossary provides a current overview and a unique perspective — a new design-related take based on a year of research made in several research approaches and methodologies.

The theme for the 2022 graduate exhibition was Pathways.

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An image from Design Research Defined, a project by Jasmine NackashAn image from Design Research Defined, a project by Jasmine Nackash

GameHub

For

Israel GameHub

Role

brand designer, web designer and web developer

Date

2022

Israel GameHub is a community space and the first incubator for independent game developers in Israel.

It was founded in 2022 with the goal of developing indie games in Israel, encouraging small teams to create computer games with cultural and artistic value.

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An image of a graphic poster from GameHub, a project by Jasmine Nackash

Poster for Israeli Indie games exhibition.

Animation videos for GameHub's opening event. Monitors courtesy of Analog Front. Jerusalem, March 2022.

Consensus

For

B.des final project, Visual Communications Department, Bezalel Academy of Art and Design

Date

2020

Consensus is an interactive experience that aims to examine the relationship between an individual’s worldview and that of its surroundings — how they affect, limit, and shape each other over time. Through reorganization of basic units, each participant can strengthen or weaken what has been done before them, eventually contributing to the materialization of an “agreed” object.

Guidance: Amitay Gilad
Sound design: Daniel Treystman
Additional code: Daniel Rafael
Video footage: Tom Gan-Or
Still footage: Daniel Hanoch

...

In today’s culture we all see more, know more, and are exposed to more information than our predecessors. For almost any question one might have in our interconnected world, it’s so easy to stumble upon conflicting versions of reality.

In their turn, each participant in this experiment gets to play around with some building blocks: They can move them, stack them, and change their color. When the timer runs out, every block’s position and color gets saved — starting the next round in one of its previous states. The more people “agree” on any block’s position and color, the more likely it is to persist. A second screen is displaying the becoming “agreed” object, allowing the current participant to get a glimpse of how the next round will begin, determined in real time in accordance with their current actions.

The way we see the world around us is being constantly reshaped by what we’re exposed to, and however small, any choice we make has its influence on the ever-changing consensus.

Consensus trailer

An image from Consensus, a project by Jasmine NackashAn image from Consensus, a project by Jasmine NackashAn image from Consensus, a project by Jasmine NackashAn image from Consensus, a project by Jasmine Nackash

Iyyun

For

Iyyun, the Jerusalem Journal of Philosophy

Role

web designer, web developer

Date

2021—2022

Iyyun is a bi-yearly journal that was established in 1945 as a Hebrew philosophical quarterly by Martin Buber, S. H. Bergman and Julius Guttmann and is published by the S. H. Bergman Center for Philosophical Studies of the Hebrew University of Jerusalem.

After many years of publishing the journal only through printed booklets, Iyyun is now becoming available online as well, including exclusive new content.

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15x15

For

Interplay class, Visual Communications Department, Bezalel Academy of Art and Design

Date

Spring/summer semester, 2019

Generated landscapes derived from 15 people's brain waves during 15 minutes alone, doing absolutely nothing, at home.

This project was done by using an EEG sensor feeding live data to Unity, which in turn created a formatted text file that could later be read as keyframes when imported into Adobe After Effects. Changes in the composition layout occur when two or more participants’ brain waves have equal strength.

Lecturer: Prof. Asher (Sheri) Arnon

An image from 15x15, a project by Jasmine NackashAn image from 15x15, a project by Jasmine Nackash

And Longer than a Century Lasts a Day

For

Title Sequence Studio, Visual Communications Department, Bezalel Academy of Art and Design

Date

Fall/winter semester, 2019-2020

Title sequence for a fictional series based on the novel “And Longer than a Century Lasts a Day” written by Chinghiz Aitmatov, 1980.

The novel takes place over the course of a day, which encompasses a rail worker’s endeavor to bury his late friend. Throughout the trek, he recounts his personal history and that of the whole nation.

Lecturer: Adam Feinberg

An image from And Longer than a Century Lasts a Day, a project by Jasmine NackashAn image from And Longer than a Century Lasts a Day, a project by Jasmine NackashAn image from And Longer than a Century Lasts a Day, a project by Jasmine NackashAn image from And Longer than a Century Lasts a Day, a project by Jasmine Nackash
An image from And Longer than a Century Lasts a Day, a project by Jasmine Nackash

Fairness

For

Experimental Game Lab class, Art & Tech Department, School of the Art Institute of Chicago

Date

Fall/winter semester, 2018

Fairness is a turn based artgame, in which the player faces a simple AI, whose actions are being dictated by the player’s moves. Will you be right or smart?

This projects was done as part of a student exchange program at SAIC, 2018

Lecturer: Randy O'Connor.

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Electromagnetic Symbols

For

Creative Coding & DIY Broadcast Media classes, Art & Tech department, School of the Art Institute of Chicago

Date

Fall/winter semester, 2018

Electromagnetic waves are typically described by any of the following three physical properties: frequency, wavelength, or photon energy. While these waves are everywhere around us, humans are only able to sense a very limited range of the electromagnetic spectrum.

As a designer, I've learned how often we count on visual queues to represent complex ideas. Every visual element holds within itself various associations depending on the context.

This project is about stripping everyday electrical objects down to one trait — the "hidden" waves they emit, and comparing them solely on that basis. This perhaps could be used as a novel way of interacting with these objects, possibly creating new notions towards them.

For this experiment I used a custom induction amplifier to record various objects' waves as sound tracks. I then fed these tracks to an OpenFrameworks program that generates symbols based on the sound samples.

This project was done as part of a student exchange program at SAIC, 2018

Creative Coding lecturer: Adam Bach
DIY Broadcast Media lecturer: Brett Ian Balogh

An image of symbols from Electromagnetic Symbols, a project by Jasmine Nackash
An image of a custom made induction amplifier from Electromagnetic Symbols, a project by Jasmine Nackash

Custom built portable induction amplifier that can be connected to a recording device via the PL.

Illustrations

An illustration by Jasmine Nackash
An illustration by Jasmine NackashAn illustration by Jasmine NackashAn illustration by Jasmine Nackash
An illustration by Jasmine Nackash
An illustration by Jasmine Nackash
An illustration by Jasmine NackashAn illustration by Jasmine NackashAn illustration by Jasmine NackashAn illustration by Jasmine Nackash